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SCHOOL PROJECT

Aqua Mug - Interactive Everyday Object

App Design + Digital Prototype

March 2013

Objective

The goal of this project was to build an interactive object, mashing up objects we use in everyday lives with electronics. In the ideation stage, I was thinking everyday human behaviour that can be improved. One thing I had in mind was I always forget to drink water while I am busy with works. My design solution was to create an interactive mug which can remind people to drink enough water.

Aqua Mug (APP): Loading page

Aqua Mug (APP): Loading page

Aqua Mug (APP): Main page

Aqua Mug (APP): Main page

Aqua Mug (APP): Reward page

Aqua Mug (APP): Reward page

Aqua mug prototype

Aqua mug prototype

Aqua mug prototype

Aqua mug prototype

Aqua mug prototype with a circuit

Aqua mug prototype with a circuit

Problem Space

Water is one of the essential substance that support lives. Drinking enough water keeps body cells healthy. Water can also flush away toxins and and prevent illness. Sometimes we forget to drink water. When we realize it, our body has already dehydrated. Why do we forget to drink water?

1. When people are busy with their own business, they forget things like drinking water. 

2. People don’t drink water when they don’t feel thirsty. That means they are not aware of the importance of drinking water. 

3. The lifestyle they used to have makes them forget to drink water. 

Design Solution

Give users a reminder at the time they need to drink water.

Let user complete small tasks to get achievement. Challenges keep users using the app as a way to change their water drinking habit. 

Storyboard

1. Turn on the Aqua Mug. The mug glows blue light.

2. Open Aqua app and set the reminder. Mug lights off when receive the setting.

3. Pour water into the mug.

4. When it reaches pre-set time.

5. Mug glows blue light to remind user to drink water.

6. Light goes off when user lift up the mug.

 

7. User drinks water.

 

Prototype

How It Works

This prototype used a circuit called bounce free switch. It has a mercury switch which has two states on and off. While user is drinking water, the mug tilts and mercury switch turns circuit off. Light goes off. 

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